Class ManhuntEventHandler
java.lang.Object
uk.radialbog9.spigot.manhunt.listeners.ManhuntEventHandler
- All Implemented Interfaces:
org.bukkit.event.Listener
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
compassRightClickEvent
(org.bukkit.event.player.PlayerInteractEvent e) Detects compass right click for hunters.void
enderDragonDeathEvent
(org.bukkit.event.entity.EntityDeathEvent e) Detects ender dragon death.void
hunterCrystalDamageEvent
(org.bukkit.event.entity.EntityDamageByEntityEvent e) Stops the hunters from being able to damage the End Crystalsvoid
hunterDragonDamageEvent
(org.bukkit.event.entity.EntityDamageByEntityEvent e) Stops the hunters from being able to damage the Ender Dragonvoid
hunterRespawnEvent
(org.bukkit.event.player.PlayerRespawnEvent e) Detects when hunters respawn and gives them a compassvoid
inGamePlayerJoinEvent
(org.bukkit.event.player.PlayerJoinEvent e) Detects when player joins server while the server is running a manhunt game.void
inGamePlayerLeaveEvent
(org.bukkit.event.player.PlayerQuitEvent e) Detects when hunter/runner leaves the server and sets them as a spectatorvoid
noGamePlayerJoinEvent
(org.bukkit.event.player.PlayerJoinEvent e) Detects player joining when game is not startedvoid
runnerDeathEvent
(org.bukkit.event.entity.PlayerDeathEvent e) Detects death for runners
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Constructor Details
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ManhuntEventHandler
public ManhuntEventHandler()
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Method Details
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runnerDeathEvent
public void runnerDeathEvent(org.bukkit.event.entity.PlayerDeathEvent e) Detects death for runners- Parameters:
e
- the event
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hunterRespawnEvent
public void hunterRespawnEvent(org.bukkit.event.player.PlayerRespawnEvent e) Detects when hunters respawn and gives them a compass- Parameters:
e
- the event
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compassRightClickEvent
public void compassRightClickEvent(org.bukkit.event.player.PlayerInteractEvent e) Detects compass right click for hunters.- Parameters:
e
- the event
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inGamePlayerJoinEvent
public void inGamePlayerJoinEvent(org.bukkit.event.player.PlayerJoinEvent e) Detects when player joins server while the server is running a manhunt game.- Parameters:
e
- the event
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inGamePlayerLeaveEvent
public void inGamePlayerLeaveEvent(org.bukkit.event.player.PlayerQuitEvent e) Detects when hunter/runner leaves the server and sets them as a spectator- Parameters:
e
- the event
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enderDragonDeathEvent
public void enderDragonDeathEvent(org.bukkit.event.entity.EntityDeathEvent e) Detects ender dragon death.- Parameters:
e
- the event
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noGamePlayerJoinEvent
public void noGamePlayerJoinEvent(org.bukkit.event.player.PlayerJoinEvent e) Detects player joining when game is not started- Parameters:
e
- the event
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hunterDragonDamageEvent
public void hunterDragonDamageEvent(org.bukkit.event.entity.EntityDamageByEntityEvent e) Stops the hunters from being able to damage the Ender Dragon- Parameters:
e
- the event
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hunterCrystalDamageEvent
public void hunterCrystalDamageEvent(org.bukkit.event.entity.EntityDamageByEntityEvent e) Stops the hunters from being able to damage the End Crystals- Parameters:
e
- the event
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